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2221. Fleet warfare and a new shiptype: The bomber - in Player Features and Ideas Discussion [original thread]
Originally by: PredatorPT Originally by: Pattern Clarc Other alternative is gettign them with a short range fleet at a choke point, over take them on a gate and cam there exit - slaughter them on the exit or watch as the log off in...
- by Pattern Clarc - at 2006.07.10 16:59:00
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2222. Swarm Warfare - in Skill Discussions [original thread]
Originally by: Caldorous it is nice, but instead of using one type of ship to count into the swarm, it should affect all the ships of the same race, this is: a swarm is a group of minmatar ships, which can be 3 claws, a pair of bellicose t...
- by Pattern Clarc - at 2006.07.10 16:44:00
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2223. Fleet warfare and a new shiptype: The bomber - in Player Features and Ideas Discussion [original thread]
What woud the lock range and speeds of bombers be? I'd prefer using short range fleet to counter a long range one. for example, Jamming and sensor daming whilst using frigates to tackle (beyond 150km, you can warp to cans and gang members)if they...
- by Pattern Clarc - at 2006.07.10 16:22:00
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2224. Swarm Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Edited by: Reggie Stoneloader on 10/07/2006 14:14:12 Originally by: Pattern Clarc 100 man rifter fleet would get 240% damage increase So 100 Rifters do the damage of 240 Rifters? WTB stock ...
- by Pattern Clarc - at 2006.07.10 14:16:00
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2225. An idea for leftover pg or cpu - in Player Features and Ideas Discussion [original thread]
maybe having a fitting range, where your gun would need 16-25 cpu to use, and depending on which end of the fitting scale your guns are fitted, your tracking would deterioate.
- by Pattern Clarc - at 2006.07.10 14:15:00
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2226. Insta solution #367530, #367531 and #367532 - in Player Features and Ideas Discussion [original thread]
Firstly Change the cords of all stargates - ( Muhahahahaha ) with a constant drift - similar to if they where orbiting a moon, planet or star.... Make warpins random within a raduis of 2km and 20km (eg, you can land anywhere within this area)...
- by Pattern Clarc - at 2006.07.10 14:08:00
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2227. An idea for leftover pg or cpu - in Player Features and Ideas Discussion [original thread]
I like the ideas, but that practically means that your adv weapons upgrade skill train would be in effect, a damage or cap bonus - I'm all for it Now, lets see what the dev's thing
- by Pattern Clarc - at 2006.07.10 13:48:00
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2228. Custom Ship Builds & Copyrighted/Patented Corp Blueprints - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 10/07/2006 13:44:44 simple cosmetic changes would be awesome, if your corp could afford to research them - it would even give people a reason to build caldari research outposts.....
- by Pattern Clarc - at 2006.07.10 13:43:00
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2229. Swarm Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zarch AlDain But the strength of a command ship is not 1v1 combat. And a properly kitted BC can and does beat a HAC. Nothing is ever as straight forwards as it seems. Except that destroyers get wtf owned by everything ...
- by Pattern Clarc - at 2006.07.10 13:21:00
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2230. Swarm Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zarch AlDain Edited by: Zarch AlDain on 10/07/2006 11:39:01 27 mill AF vs 2 mill destroyer....why shouldn't the AF win? Would a Command ship beat a battleship (skills and tactics been even)? No Would a HAC beat a batt...
- by Pattern Clarc - at 2006.07.10 12:40:00
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2231. Swarm Warfare - in Player Features and Ideas Discussion [original thread]
- by Pattern Clarc - at 2006.07.10 11:12:00
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2232. Mines. . . any hope for them in the future? - in Player Features and Ideas Discussion [original thread]
interdictors are the closest you'd get to a mine layer. If the launchers fired webifiction problems, the ship would probably be worth the skill train.
- by Pattern Clarc - at 2006.07.10 11:12:00
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2233. Swarm Warfare - in Skill Discussions [original thread]
was my post that taboo?
- by Pattern Clarc - at 2006.07.10 11:09:00
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2234. Jump Clone Recommendation - Devs Take a look - in Skill Discussions [original thread]
Edited by: Pattern Clarc on 10/07/2006 11:08:16 I only really just jump clones for storing implants... I often self destruct my clone in times of crisis. And ask my corp for a couple mill in clone re-inbursment fee's for my services
- by Pattern Clarc - at 2006.07.10 11:07:00
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2235. Swarm Warfare - in Player Features and Ideas Discussion [original thread]
As a direct copy from the skills forum... BTW, this isn't a moan, I really enjoy the game as is, but factional warfare got me thinking and this is one of the results. Catagory : Leadership Skill : Swarm Warfare - Enables Swarm bonuses in spe...
- by Pattern Clarc - at 2006.07.10 09:15:00
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2236. Swarm Warfare - in Skill Discussions [original thread]
Edited by: Pattern Clarc on 10/07/2006 08:43:44 Catagory : Leadership Skill : Swarm Warfare - Enables Swarm bonuses in specific ships during gang warfare. Grants a 1x multipler to the effect of the swarm bonus, per number flying the same s...
- by Pattern Clarc - at 2006.07.10 08:39:00
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2237. Center for Disease Creation - OFFICIAL ANNOUNCEMENT - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Pattern Clarc on 14/05/2006 02:48:14 OK... Let me give us all an opportunity to relinqish our furstration here. Looks like we're attempting to sweap the **** underneath the carpet, forgetting about what has happened will only doo...
- by Pattern Clarc - at 2006.05.14 02:47:00
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2238. Center for Disease Creation - OFFICIAL ANNOUNCEMENT - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Pattern Clarc on 14/05/2006 01:09:17 Edited by: Pattern Clarc on 14/05/2006 01:06:50 Originally by: Lord CyricThose weren't suicide POS, I said they were considered a loss. They had a role and it was very specific, howe...
- by Pattern Clarc - at 2006.05.14 01:06:00
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2239. Center for Disease Creation - OFFICIAL ANNOUNCEMENT - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Lord Cyric Edited by: Lord Cyric on 14/05/2006 00:49:35 To be quite honest the POS we put up in ZXIC were considered a loss when they were deployed, any attack or threat of attack on those structures had no influence o...
- by Pattern Clarc - at 2006.05.14 00:57:00
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2240. Center for Disease Creation - OFFICIAL ANNOUNCEMENT - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Kristoffer Originally by: Pattern Clarc Whats all this fear talk coming from? We all know your either too dumb to be scared or too bored to have cared.... initially. BTW, send tasha ya my best, those tech II 1400mm...
- by Pattern Clarc - at 2006.05.14 00:46:00
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